WEBGL_debug_shaders

WEBGL_debug_shaders extension is part of the WebGL API and exposes a method to debug shaders from privileged contexts.

This extension is not directly available to web sites as the way of how the shader is translated may uncover personally-identifiable information to the web page about the kind of graphics card in the user's computer.

WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions WebGL tutorial .

Availability: Depending on the privacy settings of the browser, this extension might only be available to privileged contexts.

This extension is available to both, WebGL1 and WebGL2 contexts.

方法

WEBGL_debug_shaders.getTranslatedShaderSource()
Returns the translated shader source.

规范

规范 状态 Comment
WEBGL_debug_shaders
The definition of 'WEBGL_debug_shaders' in that specification.
Recommendation 初始定义。

浏览器兼容性

更新 GitHub 上的兼容性数据
Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
getTranslatedShaderSource Chrome 47 Edge 79 Firefox 30
Disabled
30
Disabled
The extension is activated by default to privileged contexts (chrome context).
Disabled From version 30: this feature is behind the webgl.enable-privileged-extensions preference (needs to be set to true ). To change preferences in Firefox, visit about:config.
IE ? Opera ? Safari ? WebView Android 47 Chrome Android 47 Firefox Android ? Opera Android ? Safari iOS ? Samsung Internet Android 5.0

图例

完整支持
完整支持
兼容性未知
兼容性未知
见实现注意事项。
用户必须明确启用此特征。
用户必须明确启用此特征。

另请参阅